• Uniform Changes
To add an institutional logo to the items may appear on the front of the game jersey (neutral zone), in addition to the school name, the school nickname or mascot.

• Disqualified Player
Reduce the time to replace a disqualified player from 20 to 15 seconds.

• Time Out Format
Change in overall format to include three 30 sec. timeouts and two 60 sec. timeouts.

• Musical Instruments
Allow for the use of musical instruments and/or amplified music during ALL timeouts.

• Option to Advance
If a timeout is charged to the offensive team during the last 59.9 seconds of the game (or any overtime period)..(1) the ball is out of bounds in the backcourt (except for a suspension of play after the team advanced the ball), or (2) after securing the ball from a rebound in the backcourt and prior to the advance of the ball, or (3) after the offensive team secures the ball from a change of possession in the backcourt and prior to any advance of the ball, the timeout shall be granted. Upon resumption of play, the team granted the timeout shall have the option of putting the ball into play at the 28’ hash mark in the frontcourt (table-side) or at the designated spot out of bounds. If the ball is put into play at the hash mark, the ball may be passed into either the frontcourt or the backcourt. If it is passed into the backcourt, the team will receive a new 10sec. count

• 10 Second Backcourt Changes
When a team has not gained front court status and the ball goes out of bounds, a held ball occurs with no change in team control, or a technical foul is assessed to the team in control of the ball, that team shall have the remainder of the 10 sec. count that was started before the ball became dead.

***Rationale: To reward the defense and to prevent the offense from gaining an advantage that is not intended by rule.

• Team Fouls
A team is awarded two free throws for each common foul committed by a team’s fifth foul during each period.

This will eliminate all one and ones.

• Post Play
When an offensive player with the ball has her back to the basket, the defensive post player may place a forearm or one hand on the offensive player. When the defensive post player places one hand on the offensive player, the defensive player must have a bend in her elbow. The body or knee is not an acceptable point of contact.

***Rationale: Post play has become increasingly rough, particularly once the offensive player has the ball. In an effort to promote freedom of movement for both the offensive and defensive players, allowing only one point of contact (arm bar or hand) would allow more movement. Once a post player faces the basket with the ball, the ball handling rules will apply.

• Length of Periods 
Playing time shall consist of 4 quarters of eight (8) minutes each with a one (1) minute intermission between the 1st and 2nd quarters and between the 3rd and 4th quarters. There will be a ten (10) minute intermission between the 2nd and 3rd quarters. Overtime 4 minutes
***Please note that these changes have been approved by the NYSPHSA for freshman, J.V. and Varsity ….

• Undergarments (Rule 1-­‐23) 
• Considered part of the game jersey and must be a color similar to the game jersey as 
defined by the neutral zone. 
• Neckline and sleeves may not be altered. 
• Sleeves must be the same length on an individual player 
• If the sleeves extend below the elbow, the shirt must be made of compression 
material or be tight-­‐fitting on the arms 
• No logos of any type, decorations, trim, commemorative patches, lettering or 
numbering are permitted on the undershirt. 

Undergarments (tights) 
• May extend below the game shorts and must be the majority color of the game pants (as determined by the neutral zone of the game jersey), white, black or beige. 
• All teammates must wear the same color. 

Headbands/Wristbands (Rule 1-­‐24.1, 2) 
• Must be a single nonabrasive and unadorned item made of cloth, elastic, fiber soft 
leather, pliable plastic or rubber. 
• Must be a solid, single color similar to the dominant color of the game jersey (neutral 
zone), white, black or beige. 
• May have ONE manufacturer's or one institutional logo/mascot that fits within a four-­‐ sided geometrical shape no larger than 2¼ square inches. The logo shall only appear once. 
• Wristbands must meet the same requirements as headbands. 
• Headbands and wristbands must be the same color and all team members must wear 
the same color. 

Sleeves (Rule 1-­‐24.4) 
Arm Sleeves
• Must be a solid color. 
• May be black, white, beige or any color contained in the game jersey. 
• Teammates must wear the same color arm sleeves. 

Leg/Knee sleeves 
• Must be a solid color. 
• May be black, white, beige or the color of the game pants (as determined by the 
color/neutral zone of the game jersey. 
• Knee pads (i.e., volleyball-­‐type pads) are considered knee sleeves for the purpose of 
the rule. 
• Teammates must wear the same color leg/knee sleeves, except if a knee sleeve is worn underneath a knee brace. If a knee sleeve is worn under a knee brace, the sleeve must be either 1) the same color as leg/knee sleeves worn by teammates, 2) black, white, beige or the color of the game pants if the player is the only player wearing a leg/knee sleeves 3) the color of the knee brace regardless of whether or not teammates are wearing leg/knee sleeves. 


1. The game will consist of 4 quarters of eight (8) minutes each. Intermission will be 1 minute after the 1st and 3rd quarter and 10 minutes at the half. Extra periods shall be four (4) minutes in length. (Oct. 2003)
2. Modification of fouls and penalties, Rule 10, Sections 4, 6 and 8, have been approved. (Oct. 2000)
3. A waiver until 2011 of the requirement of the home team to wear a light colored uniform in girls' basketball. (Oct. 2008)
4. A waiver of the requirement for officials to request a physician's note when an athlete wears a "sleeve" on the arms or legs. (Oct. 2008)
5. For the 2012-2014 seasons, a waiver of the NCAA womens' rules to allow for the sections that so desire to experiment with sixteen (16) minute halves. This waiver applies only to non-league contests at the varsity level upon mutual agreement of both schools (August 2010-2014)
6. A waiver of the NCAA Rule Book requiring two (2) visible shot clocks, one (1) at each end of the court. If the shot clocks are not functional, the waiver would permit the game to be played with an alternate timing device. (Dec. 2009)
7. A waiver of the orange ball for the month of February if both teams agree. (Dec. 2010)
8. The NFHS Concussion Rule will be utilized. (Dec. 2010)
9. A waiver of the NCAA Rule 1-7 to maintain the 3 point line at a distance of 19'9". (Oct. 2011)
10. A waiver of the NCAA Rule 1 requiring the use of the restricted area. (Oct. 2011)

Scrimmages - Boys and Girls: A basketball scrimmage must include 10 minute time periods with running time (except time-outs) and unlimited time outs. The score will be cleared at the end of the time period and the time will be reset. Scrimmages must also include one or more of the following:
1. Optional shot clock
2. Shoot only fouls against the shooter with free throws awarded in a one plus one.
3. At the end of the 1st and 3rd quarters, each team will run five (5) special plays. Example: out-of-bounds play underneath the basket; sideline out-of-bounds.