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- The difference between a team that does 3 different full team advanced jumps and a team that does full team 2 of the same advanced jumps and one different advanced jump SHOULD BE MINIMAL
Statements of Clarifications:
- Inversions – A flyer is considered inverted when both feet are at least waist level or above (over the head of the flyer). This interpretation is only in reference to setting ranges for skills and NOT in regards to the safety guidelines. The safety guidelines will be followed as written and the definition used in the NFHS Safety Guideline book will be used when interpreting the guidelines from a rules perspective
- Also,a needle is not an iversion
- Dance requirements clarifications- There is no mandatory count for dance. However, when all things are equal more counts could score higher. Judges will be looking for the dance indicators listed on the judges reference sheet and how well the dance is executed, not the style of dance.
- Use of props is not required – If effectively used props could enhance your cheer. However, there are other ways to just as effectively enhance the cheer without props.
- Loopholes/common sense placement of skills:
- If you create a skill that meets the description of an Elite or Super Elite skill but it is a less difficult version the judge will use their knowledge of progressions to correctly place the skill.
- Judges will give you a score based on what you did cumulatively, taking in to account number of participants, difficulty, and all other elements. Remember, it is a comparative scoring system.
- Jump Statement – Just like the Tumbling, Stunt, and Pyramid ranges, the jump ranges are suggestive. A team that does a Triple Tuck (basic) Jump may not necessarily score in the 3.1-5.0 range.
- Remember that since NYS cheerleading as a comparative scoring system, the scores are based on what is performed that day. Therefore, you should not be comparing scores from competition to competition.
Basic Jumps: All have the same difficulty weight
Advanced Jumps: All have the same difficulty weight
FULL TEAM doing 3 DIFFERENT ADVANCED JUMPS would score at the top of the range
- Use logical progression to place skills. For pyramid skills if you need to pull a skill from the stunt progression it could be in lower skill ranges based on whether it’s braced on one side or braced on 2 sides. Use logical progression, unbraced in highest, braced on 1 side is in the middle, braced on 2 sides is lowest
- The Needle to Extended Liberty is not an inversion to extended position because only 1 foot is above the waist of the flyer. This is just a transition to a liberty - intermediate skill.
- The statement in training about a 7 being a "C" only applies to the dance score, it does not apply to execution scores in all other categories.
- A review of the scores should occur at the end of every division with all members of the panel present, whether the scoring is done on paper or electronically.
- Judges should be comparatively reviewing the scores within each of the elements they are scoring. Judges should not be reviewing the final placement of teams and changing score based on their opinion of which team should win.
- Tumbling scoring: the tumbling score is obtained by the group synchronized tumbling. Then score is driven up by other amounts of tumbling (no counting, no majority, not concerned of recycling).
- If a team, of any size, does not attempt to connect 2 flyers for at least 1 skill then they did not perform a pyramid sequence and will receive 0 for both difficulty and execution for pyramid.
- Signage used in Cheer Portion: “should correlate to the school’s name, color and mascot”. . The audience should know who the school is with the used of these signs. Additionally, judges should decide the esthetics of the sign and how it is used, it should not detract from the cheer. What is meaningful for you as a group, may not present well to others in the cheer.
- Flipping transitions landing extended with minimal bases can start with 2 bases, 1 hands on spotter but must land with a single base and can either have 1 hands on spotter/1 hands off spotter or 2 hands off spotters. Teams that start with the skill single based before the flip would be higher in that super elite range.
- Only skills/groups that “hit” count towards difficulty.
- To determine difficulty range look at all skills and determine the level for each skill. If a skill was not performed in majority the level of that skill drops 1 level.
- If a team missed their majority for a skill by more than 1 stunt group and that skill would still be used to find the range the judge has the ability to go below that range to appropriately score them comparatively.
- Stopping the routine: the only time an official would stop the routine is for blood or vomit on the mat or for a very obvious injury. Something that puts the athletes at risk.